Exploring Source Sdk Dynamic Storms Test Version 2
Exploring Source Sdk Dynamic Storms Test Version 2 reveals several interesting facts.
- Source #Gmod #
- Just a
- This was made in blender. Don't be mad :( This was my first attempt at motion tracking. I record myself walking around in TF2, and ...
- This is a better and more of an escape
- Testing destructible environment, using so many func_physbox objects that it is unrealistic to actually use for gameplay.
In-Depth Information on Source Sdk Dynamic Storms Test Version 2
Version two Dunno what I'll do with this but it's damn awesome. For anyone wondering how I did it: 1. A logic_timer will trigger the Noteable func_precipitation property: Aplha: min 0 max 72 ConVars: r_rainalpha 0.1 r_rainalphapow 0.4 r_rainlength 0.04 ... A vatration of
Source SDK env_projectedtexture test
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