Introduction to Rust Fr Devblog 170

Let's dive into the details surrounding Rust Fr Devblog 170. Une vidéo pour vous montrer les nouveautés du

Rust Fr Devblog 170 Comprehensive Overview

fighting test of A.I NPC scientists with Navmesh ( Admin Test) How to : F1 + ("spawn scientist" in console) Check Ore Minigame MAURINO BERRY I've finished the first version of the ore gathering minigame I mentioned a few weeks ago. Pensez à vous abonner ! - http://bit.ly/2o9bdzm Vidéo sur la Mise à Jour du 27 Juillet 2017, c'est la MàJ express n°19 du

Explosions I was getting bored of creating endless decal, so I spent some time making new explosion effects

Summary & Highlights for Rust Fr Devblog 170

  • Learnable Recoil Patterns (!) MAURINO BERRY Everyone was bitching about how awful recoil was, so I switched it over to use ...
  • Barrel Update + Pickup Changes MAURINO BERRY Barrels suck. We know. They were always meant to be a placeholder.
  • Grenade Viewmodel Animations This week I've been chasing a few bugs. I've also set up both the F1 and Beancan grenades to ...
  • Gunfire Light Emission A couple of updates back, when optimizing the gunfire effects using game object pooling, I inadvertently ...
  • Bradley Progress MAURINO BERRY I did a tonne of work on the Bradley this week. Sadly not enough to get it in game. I tightened ...

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