Understanding Pushing Pixels With Lisp Episode 58 Libfive

Welcome to our comprehensive guide on Pushing Pixels With Lisp Episode 58 Libfive. This is the second half of the stream that began with https://www.youtube.com/watch?v=BL9MiiCcETM we just carry on hacking on ...

Key Takeaways about Pushing Pixels With Lisp Episode 58 Libfive

  • Collision finally works. I worked out the issue off stream so we run through the solution after about 10 mins of being confused with ...
  • A mellow stream where we carry on working on our little 2d engine. We start a fresh project so we arent just hacking on top of old ...
  • Yay another stream in the bag! This time we tracked down a stupid bug in CEPL which was resulting in unnecessary allocations ...
  • Allo! This week was basic lighting so we implement phong. We also got distracted and talked about a bunch of other stuff.
  • And I got the additive blending working, suddenly it looks much better even though the attenuation is still a hack. I realized later on ...

Detailed Analysis of Pushing Pixels With Lisp Episode 58 Libfive

Earlier on in the week a couple of the regular gang pointed me towards ... In this Last year we made a little actor based 2d engine. I used it in the gamejam soon after but had to hack in a tonne of stuff for it to be ...

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