Exploring Mythruna Performance Coding Live Stream

Exploring Mythruna Performance Coding Live Stream reveals several interesting facts.

  • Tonight I'll probably talk a little about what went into the
  • Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ...
  • Making up for missing Friday, I'm going to see who can
  • Tonight I will try to fix the bug found last week in the contact debugging visualization. If there is time, we'll extend that to work with ...
  • Tonight I will continue hooking up sounds to the in-game objects. Need to really get it done this time since the next release is ...

In-Depth Information on Mythruna Performance Coding Live Stream

Tonight I will go over the networking Not exactly sure what we'll do tonight but I have a long to-do list and we can just pick things from it. For those who asked, here are ... (Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be more than one level and add ... On tonight's

In this continuing series, I will start adding some test

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